KARAKURI: How to Make Mechanical Paper Models That Move

By Keisuke Saka
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Originally published in Japan, Karakuri is an introduction to the simple mechanisms, such as gears, cranks, cams, and levers, used to bring to life these amazing moving paper models or automata.

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Overview

KARAKURI: How to Make Mechanical Paper Models That Move

Originally published in Japan, Karakuri is an introduction to the simple mechanisms, such as gears, cranks, cams, and levers, used to bring to life these amazing moving paper models or automata. Included are pull-out pages for you to use to construct your own moving models of the different types of gears. These models serve as the basis for designing your own karakuri or may just be admired on their own.

Detailed explanations, accompanied by diagrams, explain the physics behind how karakuri move and operate, so you really learn about the properties of the different types of gears and cams. And to inspire you, also included are four fun, full-color karakuri models designed by the author, a well-known paper engineer. Printed on pull-out pages and easily assembled, the projects include a whimsical tea-serving robot, an amusing penguin perched on an iceberg and trying to fly, a delightful peek-a-boo-playing teddy bear, and a mesmerizing train that goes around on a track and through a tunnel!

With complete directions, fourteen full-size models, and the science behind the craft revealed, Keisuke Saka's book is a unique introduction to an ancient art and a perfect gift for creative and imaginative minds.

Pages

144

Language
  • ENG- English
Publisher

St. Martin's Griffin

Format
  • Paperback
Size

8.48 x 0.58 x 11.09 inches

ISBN

978-0312566692

About the author

Keisuke Saka

Keisuke Saka was born in Toyama, Japan, in 1965 and now lives and works in Tokyo. He began his career as a graphic designer in the 1990s, just before computers became widespread in the design industry. At the time, manual precision was essential, and he found himself drawn more to meticulous work with craft knives and tweezers than to the constant demand for creative inspiration. As computers became more common, he shifted his focus to working with paper, a familiar and affordable material for a young designer. Experimenting with paper sculpture, 3-D illustration, and pop-up cards, he eventually developed a passion for DIY papercraft around 2000. Today, he combines graphic design with crafting paper models, still using traditional tools alongside digital technology.

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